![]() Your spell changes to the chain spells have been made so that they are not grossly powerful especially if you only have 2 targets beside each other.Ĥ. It is meant to work like the paladin's Divine smite but with the extra impact of increasing spell damage for a short time.ģ. Stormstrike, as for this it is poorly worded, my apologize for this. Changed it as well so it doesn't affect any spell that doesn't require a "Spell to Hit" rollĢ. No the effect gives you a free spell cast. Whichever isn't considered a capstone will move to the spell list.ġ. Should i go with the ascendance or the blood-lust. Limit the number of times that an ally can be hit by the bounce.Īll in all great work!Once again thank you for the feedback, i have a question though in terms of the capstone. ![]() Also you say "for each spell slot used" do you mean per level of spell slot?Ĭonsider specifying that you can only cast a shock once per turn in this manner. ![]() Stormstrike you don't specify what the damage bonus is. (So it gives out 1 or 1 per ally) Otherwise maybe roll a lot of the cleansing totems together? (Resistance on Poison and Acid for example)ĭoes the Overload effect require you to spend another spell slot?Īlso how do you critical with a spell that an enemy saves out of? That they roll a 1? If so what about AoE spells? If this seems to be too much let me know which ones need some work and i will most def look into it.Based on what you said about the totems you could have the Mana Tide only last 1 round. There are those that dont last 1min like the grounding totem if it gets hit with a spell its done. The totems are to be set to last 1min as per most concentration spells and to take an action every round. It means alot to be getting comments on this to make them viable for when playtesting does start. If this seems to be too much let me know which ones need some work and i will most def look into it.įirst off i'd like to thank you for your input. However if we can fill them i wont say no as long as what fits wont be gamebreaking.Ĥ. Yes 13 and 18 are dead levels, even in the 5E PHB its not uncommon to have classes with dead levels. However making it do the opposite of strength of earth totem and giving allies adv on Int/Wis Saves would be a good choice.ģ. Stoneskin is an excellent choice however i feel that mana-tide may bring a lot of power to casters to be able to just drop that and have replenishing spell slots. Ya i noticed that about the totems awhile ago however i wanted to get them all to at least a finished point and missed some things i wanted to add. Which is why i went with what i have now, i will look more into it when i have some good time to do so but any input on ways to bring proper balance/fairness to all will be much appreciated.Ģ. Flametounge was a proc along with frostbrand, and windury had a chance to grant extra attacks. I do agree with the weapon enchants and tbh i myself am at a loss as, going back into WoW, rockbitter was only a damage increase. ![]() "For the Horde!"First off i'd like to thank you for your input. (Maybe all allies)ĭo you intend that these totems take an action every round? Do they have a duration? If they are single use they have several underpowered ones.Īll that said it looks great and I look forward to seeing it's progress. & Mana Tide: Restores a level (Wis Mod? or 1) spell slot to 1 ally within 10 feet. Perhaps Stoneskin: Gives resistance to Piercing/Slashing/Bludgeoning damage. You don't have a 4th Earth and Water totem. Perhaps make Windfury and Rockbiter as lower level and Flametongue and Frostbrand as higher level. First the weapon enchants feel all over the place.
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